Supercharges

Extra levels for maxed buildings at Town Hall 18: what each charge costs and adds, the total for all of them, and which ones a new level will remove soon.

What a Supercharge is

  • At Town Hall 18, a building that is at its maximum level can be upgraded further with charges. Today 18 buildings can: Mortar, Air Defense, Hidden Tesla, Bomb Tower, X-Bow, Inferno Tower, Scattershot, Builder's Hut, Monolith, Multi-Archer Tower, Ricochet Cannon, Multi-Gear Tower, Firespitter, Revenge Tower, Super Wizard Tower, Gold Mine, Elixir Collector, Dark Elixir Drill.
  • Defenses get two charges, the Gold Mine, Elixir Collector and Dark Elixir Drill three.
  • On a defense, the first charge adds damage and the second adds hitpoints; the Air Defense gets damage from both. On a resource building the first two charges each raise capacity and production, the third adds hitpoints.
  • Each charge needs a free Builder (or B.O.B). The first charge costs a lot less than the last normal level: for 11 of the 18 buildings it is 3 to 24% of it, for the other 7 it is 40 to 55%. A Supercharged building gets a blue electric glow.
  • When Supercell adds a new level for a building, its charges are removed. The Sparky Stones you earned (10 per charge) stay.

New level coming

The wiki marks 10 of the 18 with New Level Coming, Depletes Soon: a new level for these is on its way, and then their charges are removed. On 20 October 2026 Supercell cut the cost and time of every charge on these 10, so they are cheaper and faster than before; the Sparky Stones you earn from them stay when the charges go.

  • Air Defense
  • Hidden Tesla
  • X-Bow
  • Builder's Hut
  • Multi-Archer Tower
  • Ricochet Cannon
  • Multi-Gear Tower
  • Gold Mine
  • Elixir Collector
  • Dark Elixir Drill

Every Supercharge

Defenses

Mortar

4 at Town Hall 18 · 16M Gold and 10d each
#CostTimeHPDPS
1Gold 9M4d2,55075
2Gold 7M6d2,62575

Air Defense

4 at Town Hall 18 · 3.75M Gold and 3d 5h each
New level coming
#CostTimeHPDPS
1Gold 2.5M1d 12h2,000720
2Gold 1.25M1d 17h2,000740

Hidden Tesla

5 at Town Hall 18 · 8M Gold and 4d 9h each
New level coming
#CostTimeHPDPS
1Gold 4.75M1d 19h1,750195
2Gold 3.25M2d 14h1,800195

Bomb Tower

2 at Town Hall 18 · 9M Gold and 6d 12h each
#CostTimeHPDPS
1Gold 6M2d 12h3,050127
2Gold 3M4d3,150127

X-Bow

4 at Town Hall 18 · 9M Gold and 5d 5h each
New level coming
#CostTimeHPDPS
1Gold 5.5M2d 5h5,000255
2Gold 3.5M3d5,100255

Inferno Tower

3 at Town Hall 18 · 21.5M Gold and 12d each
#CostTimeHPDPS
1Gold 13M5d5,100165
2Gold 8.5M7d5,300165

Scattershot

2 at Town Hall 18 · 24M Gold and 12d each
#CostTimeHPDPS
1Gold 14.5M5d5,800193
2Gold 9.5M7d5,950193

Builder's Hut

5 at Town Hall 18 · 7.25M Gold and 4d each
New level coming
#CostTimeHPDPS
1Gold 4M1d 14h2,100187
2Gold 3.25M2d 10h2,150187

Monolith

1 at Town Hall 18 · 420K Dark Elixir and 12d
#CostTimeHPDPS
1Dark Elixir 220K5d5,959235
2Dark Elixir 200K7d6,161235

Multi-Archer Tower

4 at Town Hall 18 · 8.75M Gold and 5d 5h each
New level coming
#CostTimeHPDPS
1Gold 4.75M2d 10h5,500126
2Gold 4M2d 19h5,600126

Ricochet Cannon

3 at Town Hall 18 · 8.75M Gold and 5d 5h each
New level coming
#CostTimeHPDPS
1Gold 4.75M2d 10h6,100420
2Gold 4M2d 19h6,250420

Multi-Gear Tower

1 at Town Hall 18 · 8.75M Gold and 5d 5h
New level coming
#CostTimeHPDPS
1Gold 4.75M2d 10h4,350400
2Gold 4M2d 19h4,500400

Firespitter

2 at Town Hall 18 · 26M Gold and 14d each
#CostTimeHPDPS
1Gold 14M6d 12h5,300473
2Gold 12M7d 12h5,550473

Revenge Tower

1 at Town Hall 18 · 420K Dark Elixir and 15d
#CostTimeHPDPS
1Dark Elixir 220K7d6,200–
2Dark Elixir 200K8d6,300–

Super Wizard Tower

2 at Town Hall 18 · 26M Gold and 13d each
#CostTimeHPDPS
1Gold 12M6d6,300327
2Gold 14M7d6,450327

Resource buildings

Gold Mine

7 at Town Hall 18 · 750K Elixir and 2d each
New level coming
#CostTimeCap.Per hHP
1Elixir 250K9h 30m436.5K7,8571,400
2Elixir 250K14h 30m453K8,1541,400
3Elixir 250K1d453K8,1541,450

Elixir Collector

7 at Town Hall 18 · 750K Gold and 2d each
New level coming
#CostTimeCap.Per hHP
1Gold 250K9h 30m436.5K7,8571,400
2Gold 250K14h 30m453K8,1541,400
3Gold 250K1d453K8,1541,450

Dark Elixir Drill

3 at Town Hall 18 · 2M Elixir and 2d 9h 30m each
New level coming
#CostTimeCap.Per hHP
1Elixir 750K14h 30m4.81K2091,600
2Elixir 750K19h5.01K2181,600
3Elixir 500K1d5.01K2181,650

# is the charge. Hitpoints (HP), damage per second (DPS), capacity (Cap.) and production per hour (Per h) are the values after that charge. Costs are rounded; hover a cost for the exact number.

Supercharging everything

Gold 501MGold
Elixir 11.25MElixir
Dark Elixir 840KDark Elixir
346 daysof work for one Builder, about 58 with 6 working at once
137 charges1,370 Sparky Stones

Every building you can have at Town Hall 18, every charge, without the Gold Pass boost (the wiki does not say whether it applies). The six-Builder figure is the total divided by six, not a schedule. To see what is left in your own village, use the tracker on the Town Hall 18 page and tick Supercharges in the plan.